As you attempt to place your character, it can become troublesome trying to finagle with the camera to place them in the exact spot. Some of the battles also take place in narrow passageways. I went out of my way at all costs to have to engage more enemies just so I could see how the story would develop. About midway through the game, I felt as if I was defeating every enemy the game threw at me too easily, so much so that I grew bored with the battles. The trade-off is that the strategy never builds upon itself to offer more for longtime fans of the genre. The strategy never feels too complicated, inviting beginners to strategy and tactics games without feeling overwhelmed. The system is not essential to win battles, but it adds some enticing strategy to see how much you can decimate the masses of cultists who aren’t fortunate enough to avoid your path. One of the keys to combat is a system called Humorism, where your characters deal status effects to the enemies, and when compounded upon, enable your characters to deal colossal damage. Your characters can do more damage and increase their chance for critical hits by flanking your enemies from the side or from behind. It’s an interesting mechanic, but I never felt compelled to employ that much strategy. If one character does not use all of their action points, their turn will come around quicker than using all of the action points. Each character’s turn is placed on a grid at the top of the screen, giving you the opportunity to bring forth your plans for victory. Your main character and three others are pitted against different enemies, such as multiple-classed cultists and their ravenous dogs. To those who like some character customization level, odds are you will be left scratching your head as to why it was included in the game.īattles are conducted in the city streets as you are spotted by enemies, signaled by highlighted red areas on the cobbled streets. The character creation was incredibly limited, choosing from a set number of faces, body types, and hair. The game starts you out by making your own character. The information you are given from the various townspeople whose faces that you never see is the motivating factor for progressing in the story. As you speak to each character hiding behind their torch-lit door, they give you more information about the cult, about the city before it was overrun, about the fog that turns normal people into deformed creatures, and about their own lives. But what Black Legend does best is build a world around the city. The plot is simple: rescue the townspeople who haven’t been murdered by the cult while also doing some murdering of your own. Pirates and cultists at war in an ill-fated city overrun by the cult leader Mephisto, Black Legend immediately immerses the player into a lore-driven world.
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